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The Darkest Age: Game Master's Companion

A selection of my art contributions toward a GM's supplement of 'The Darkest Age,' a d20 tabletop RPG based on a "what if?" where the 13th Century Black Plague didn't just ravage Europe, but resulted its victims rising as mindless, rotting, infectious flesh eaters. The zombie apocalypse setting is extremely thoroughly constructed (particularly the directions culture and economy would take when shambling hordes stalk the countryside), and directly integrates with the gameplay detailed in the base book to create grinding survival tales where the undead are the least of your problems... until they finally catch you.

The GM's Companion was mostly written, and artwork partly completed under my art direction, but funding fell through and this supplement was sadly not published. "The Darkest Age" IP and its title text design are not owned nor produced by me.

The cover for TDA: GMC. Click the full screen button to catch all the details.

The cover for TDA: GMC. Click the full screen button to catch all the details.

The GMs Companion was going to add another, more unusual class, the tinkering Mechanist, to the roster of character classes.

The GMs Companion was going to add another, more unusual class, the tinkering Mechanist, to the roster of character classes.

The waterways of Milan are almost as dangerous as the embattled streets.

The waterways of Milan are almost as dangerous as the embattled streets.

There are still many useful tools in abandoned settlements, if you're willing to risk undead encounters.

There are still many useful tools in abandoned settlements, if you're willing to risk undead encounters.

Some seek only to survive, but others seek to understand. Designed a primitive microscope using a sort of Leyden jar array to provide current for the light.

Some seek only to survive, but others seek to understand. Designed a primitive microscope using a sort of Leyden jar array to provide current for the light.

A corner sketch for the book. Newcomers in surviving settlements are sometimes welcome, but always viewed with suspicion.

A corner sketch for the book. Newcomers in surviving settlements are sometimes welcome, but always viewed with suspicion.

A sketch of the common deterrents if the dead are ever drawn close enough try assailing a walled settlement.

A sketch of the common deterrents if the dead are ever drawn close enough try assailing a walled settlement.

Even with the world in shambles, many prejudices and conflicts common to the old world remain.

Even with the world in shambles, many prejudices and conflicts common to the old world remain.

Riches hold no meaning to the walking dead.

Riches hold no meaning to the walking dead.

Some cannot cope with the bleakness of the world, and careless temporary escapes can easily become permanent.

Some cannot cope with the bleakness of the world, and careless temporary escapes can easily become permanent.